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Pass the Parcel Prototype – Cardboard Engineering Printable Game

Run Pass the Parcel Prototype as a cooperative Cardboard Engineering movement game, with clear setup, no elimination, flexible roles and practical safety guidance.

Ready to print and play

Preview the two-page game guide

Pass the Parcel Prototype – Cardboard Engineering Printable Game rules page preview
1 · Set up and how to play
Pass the Parcel Prototype – Cardboard Engineering Printable Game variations and safety page preview
2 · Theme twists, inclusion and safety

Download 2-page game guideCheck the preview, printing notes and licence before use.

A familiar game in the Cardboard Engineering theme

Pass the Parcel Prototype adapts Hot Potato / Pass the Parcel with this cue: Pass a lightweight empty cardboard prototype. The printable keeps the rules cooperative, removes elimination and gives educators practical ways to adjust movement and participation.

Set up

  • Choose a light, easy-grip object and remove hard, breakable or food items.
  • Arrange the group so every participant can pass or slide the object comfortably.
  • Write four actions on scrap-paper cards, such as point, name, copy a rhythm or choose the direction. Agree on a spoken, visual or gentle rhythm stop cue. The holder is never eliminated.

How to play

  1. Pass or slide the object around the circle while the cue continues.
  2. When the cue stops, the holder draws one action card and may complete it, ask for a partner or pass the card without performing.
  3. Restart in the opposite direction or introduce a second safe passing route for a challenge.
  4. Rotate the cue leader and finish before the passing becomes rushed.

Theme variations

  • Describe one feature when the cue stops.
  • Use a sliding tray for easier passing.

Include more ways to join

Use a tray, partner pass, rolling option or larger textured object. A child may control the cue instead of receiving the object.

Safety check

  • Pass or roll—do not throw the object across the circle.
  • Choose washable, non-food equipment that suits the children present.
  • Avoid penalties, exclusion and pressure to perform when the cue stops.

Printing notes

The download is a two-page A4 illustrated guide. Page one contains the core game. Page two includes theme variations, participation options, educator checks and a dashed cut-off quick-reference card that can be kept with the game equipment or laminated.

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