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Australian Civics Series 2 — Years 5–7
Forty illustrated activities and six topic packs for Years 5–7, with colour PDFs, printer-friendly versions and separate answers.

Series 2 — Years 5–7
Forty activities connect the Constitution, referendums, Federation, separation of powers, courts and civic participation. Every activity has colour and printer-friendly PDFs and separate answers or educator guidance.
- Series 2 collection
- Complete colour collection
- Complete printer-friendly collection
- Separate answer booklet
The capstone review mat is A3 landscape; the other activities are A4 portrait.
Topic packs
- Australian Constitution Worksheets: Colour · Printer-friendly · Answers
- Australian Referendum Worksheets: Colour · Printer-friendly · Answers
- Australian Federation Worksheets: Colour · Printer-friendly · Answers
- Separation of Powers Worksheets: Colour · Printer-friendly · Answers
- Courts and Rule of Law Worksheets: Colour · Printer-friendly · Answers
- Citizenship and Participation: Colour · Printer-friendly · Answers
Constitution
- What Is the Australian Constitution? — Match five key words and label a visual Constitution overview.
- Constitution Fill in the Blanks — Complete eight missing words in a short Constitution passage.
- Constitution or Ordinary Law? — Sort eight fictional examples into constitutional framework or ordinary legislation.
- Can We Just Change the Constitution? — Trace the constitutional-change pathway and put six stages in order.
Referendums
- Election or Referendum? — Classify ten fictional voting situations as an election or referendum.
- The Double Majority — Count YES states and check both parts of the double-majority test.
- Will the Referendum Pass? — Calculate the outcome of six fictional referendum result sets.
- Build a Double Majority — Use state cards and YES/NO tokens to build passing and non-passing results.
- Referendum Ballot Practice — Practise a clear YES or NO response on a fictional classroom voting card.
Federation
- How Australia Became a Federation — Sequence a four-part visual Federation overview and explain a change.
- Federation Timeline — Cut and sequence six dated Federation event cards.
- Why Federate? — Match five Federation-era challenges to national approaches and discuss a limitation.
- Before and After Federation — Sort what changed and what continued when the colonies federated.
Separation of powers
- Three Branches of Government — Match three branches to their roles and follow a law through them.
- Which Branch? — Classify twelve illustrated law-related actions as legislature, executive or judiciary.
- Separation of Powers Sorting Cards — Sort eighteen action and institution cards under the three branches.
- Who Does What? Government Power Match — Match institutions to powers and classify six fictional situations.
- Parliament, Government or Court? — Sort fifteen situations into Parliament, executive government or courts.
Courts and rule of law
- What Is the Rule of Law? — Identify four rule-of-law ideas in fictional situations.
- Fair Rule or Random Rule? — Compare six pairs of predictable and arbitrary classroom rules.
- What Do Courts Do? — Match four court functions and distinguish a legal dispute from law-making.
- Courtroom Vocabulary — Match ten courtroom terms to clear definitions.
- Court or Parliament? — Classify twelve situations as court or Parliament actions.
Citizenship and participation
- What Does Citizenship Mean? — Explore citizenship, responsibilities and participation with a fictional community example.
- Rights or Responsibilities? — Sort twelve qualified rights, civic freedoms and responsibility cards.
- How Can I Participate? — Explore eight methods of civic participation and plan a fictional action.
- Civic Participation Match — Match ten fictional civic situations to appropriate participation methods.
- Who Should I Contact? — Choose the most appropriate government starting point for twelve service questions.
- Write to a Fictional Representative — Write a reasoned classroom letter about drinking fountains in a fictional park.
- Community Meeting Role Play — Discuss a fictional playground proposal using seven neutral role cards.
- Create a Community Petition — Draft a classroom-only practice petition about a fictional local crossing.
Revision and games
- Civics Cause and Effect — Match eight civics causes to effects and connect them with arrows.
- Civics Odd One Out — Find and explain the odd concept in twelve revision rows.
- Australian Civics Bingo — Play with eight different programmatically generated bingo cards and a full calling reference.
- Civics Four Corners — Move to four labelled corners in response to twenty checked question cards.
- Australian Civics Escape Challenge — Solve five checked civics puzzles to reveal the Parliament Box code.
- Build Australia’s Government Map — Fill sixteen missing labels on an Australian democracy concept map.
- Civics Revision Wheel — Make a six-section revision wheel and answer eighteen quick questions.
- Australian Civics Mini Quiz — Answer twenty-five mixed-format civics questions.
- Australian Civics Mega Review Mat — Complete twenty-five activities across seven visual zones on an A3 capstone sheet.
Plan a session
Start with a concept match, add a sorting or calculation task, and finish with an explanation. Use spoken answers or a partner scribe when helpful. For a group session, try bingo, Four Corners or the community meeting. Use the escape challenge or A3 review mat to connect topics.
Sources and review
Reviewed 2 October 2026 against official PEO, Parliament, AEC, Home Affairs and Federal Court sources. Each individual page links to its relevant factual sources. Recheck electoral instructions after rule changes and before reuse after 2 April 2027.
