Complete themed day · ages 5–12

Kindness Crew

Build a flexible Kindness Crew day with quick table choices, a physical game and substantial projects children can shape, test and revisit.

Low to moderate prepMixed-age choicesIndoor + outdoor options
Kindness Crew theme illustration

A usable session order

A practical Kindness Crew day

Use this as a menu, not a checklist. For a typical three-hour block, choose one arrival printable, one main activity and one physical game. Open the second major activity only when there is enough time, space, staffing and genuine interest.

  1. 1
    Settle in · 10–20 min

    Put out a small number of Kindness Crew Colouring Pack pages with pencils and blank paper. Children can use the table, talk, read or choose another available arrival activity; print more only if the first copies are used.

  2. 2
    Explain the choices · 5 min

    Point out the printable table, the Shared craft table – Kindness Crew Major Activity materials and the game area. Show where finished work and reusable materials go. Tell children they can change activities under the service’s usual routine.

  3. 3
    Main activity · 45–60 min

    Use the two-page Shared craft table – Kindness Crew Major Activity guide. Prepare only the listed materials, read the goal aloud and begin with steps 1–3. Keep planning, making, testing, materials-helper and observing roles available.

  4. 4
    Movement break · 15–25 min

    Set up Choice Corners – Kindness Crew Printable Game using its printed boundaries and equipment list. Explain the no-elimination rule, run several short rounds and stop while the game is still controlled. Children may join, call, manage equipment or keep using another activity.

  5. 5
    Drink, reset and choose · 10 min

    Give a five-minute warning, return game equipment and clear travel paths. Offer the usual drink or bathroom transition, then reopen the quiet printable table while educators reset the main materials.

  6. 6
    Continue or open one more activity

    If time, staffing and interest allow, open Garden helpers – Kindness Crew Major Activity; otherwise keep the first activity available. Ten minutes before collection, stop starting new builds, sort reusable pieces and place unfinished group work in a labelled storage spot. Put individual work in the service’s usual take-home or collection area.

Easy entry points

Low-prep activities

Useful for arrivals, quieter moments, wet weather and children who prefer to work independently or with one partner.

Specific program needs

Practical activity printables

Use these two-page resources when their stated purpose, timing and participation options fit the group in front of you.

Move together

Physical games

Use generous boundaries, remove elimination and keep caller, equipment and watching roles available.

Longer investigations

Major activity printables

Each substantial project has its own illustrated two-page guide, adaptations, safety checks and a cut-off quick-reference card.

Prepare once

Shared materials table

Start with paper, pencils, clean reused card, masking tape, child-safe scissors under local procedures, blocks or loose parts, floor markers and the selected printables. Add theme-specific materials only when they are genuinely available and suitable for the group.

Participation

Keep several roles open

Offer drawing, building, explaining, collecting materials, calling a game, observing or joining later. Printables and group games remain choices rather than compulsory rotations.

Ten-minute close

Stop, sort and store

Stop starting new construction ten minutes before collection. Return game equipment, sort reusable materials, recycle clean scraps and place unfinished shared work in a labelled storage location. Move individual work to the service’s normal take-home area.