Teaching article

One turn needs a beginning, an end and a next player

Define who acts next and what one turn includes.

Demonstrate the full sequence, including any square effects or scoring. A visible turn marker can then help players understand when control passes on, while the word round remains available for a different part of the game's structure.

Write turn steps. Choose a starting method. Test a full round.

Show a complete turn before a full round

Demonstrate a complete turn including any square effects. Learners need to know when a sequence finishes and control passes on.

Draw, move and resolve the square can form one stated turn.

A round and a turn need separate meanings.

When does the next player begin? Use a turn marker.

Resources

  • My Puzzle Strategy — Record a strategy and one specific observation about how it helped.

Further reading

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