Teaching article
One turn needs a beginning, an end and a next player
Define who acts next and what one turn includes.
Demonstrate the full sequence, including any square effects or scoring. A visible turn marker can then help players understand when control passes on, while the word round remains available for a different part of the game's structure.
Write turn steps. Choose a starting method. Test a full round.
Show a complete turn before a full round
Demonstrate a complete turn including any square effects. Learners need to know when a sequence finishes and control passes on.
Draw, move and resolve the square can form one stated turn.
A round and a turn need separate meanings.
When does the next player begin? Use a turn marker.
Resources
- My Puzzle Strategy — Record a strategy and one specific observation about how it helped.
Further reading
Read next
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- A Carroll diagram cell combines its row and column labels
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