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Island Crossing Relay – Team Challenge Printable Game

Run Island Crossing Relay as a cooperative Team Challenge movement game, with clear setup, no elimination, flexible roles and practical safety guidance.

Ready to print and play

Preview the two-page game guide

Island Crossing Relay – Team Challenge Printable Game rules page preview
1 · Set up and how to play
Island Crossing Relay – Team Challenge Printable Game variations and safety page preview
2 · Theme twists, inclusion and safety

Download 2-page game guideCheck the preview, printing notes and licence before use.

A familiar game in the Team Challenge theme

Island Crossing Relay adapts Cooperative Relay with this cue: Move foam stepping spots to help the whole group cross one short route. The printable keeps the rules cooperative, removes elimination and gives educators practical ways to adjust movement and participation.

Set up

  • Mark a short route with wide turning points and inspect the floor, run-off space and equipment.
  • Place lightweight objects at one end and a shared collection zone at the other.
  • Demonstrate the chosen travel action and explain that the aim is a shared total, not a winning team.

How to play

  1. One player from each small group carries one object along the route and places it in the shared zone.
  2. They return on the marked path and invite the next willing player.
  3. Pause to count the shared collection, change the travel action or redesign the route together.
  4. Choose the group total before starting. When it is reached, stop the route, count the objects together and return markers and objects to their containers.

Theme variations

  • Use a shared time to improve planning, not rank teams.
  • Offer planner, mover and equipment roles.

Include more ways to join

Shorten the route, remove speed, use rolling or passing, offer an equipment manager role or count every contribution toward one group goal.

Safety check

  • Separate travel lanes and prevent head-on movement.
  • Use only lightweight, easy-grip objects and stable floor markers.
  • Match speed, distance and movement to the space, weather and children present.

Printing notes

The download is a two-page A4 illustrated guide. Page one contains the core game. Page two includes theme variations, participation options, educator checks and a dashed cut-off quick-reference card that can be kept with the game equipment or laminated.

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