Resource
Choice Corners – Music Makers Printable Game
Run Choice Corners as a cooperative Music Makers movement game, with clear setup, no elimination, flexible roles and practical safety guidance.
Ready to print and play
Preview the two-page game guide


Download 2-page game guideCheck the preview, printing notes and licence before use.
A familiar game in the Music Makers theme
Choice Corners adapts Four Corners with this cue: The four destinations are Instrument circle, Homemade instruments, Picture rhythm path, Performance stage. The printable keeps the rules cooperative, removes elimination and gives educators practical ways to adjust movement and participation.
Set up
- Place four large markers where travel paths will not cross furniture or doorways.
- Write the destination name and one five-count movement on each marker. Use reach high, step side-to-side, hold a wide pose and trace a large circle.
- Choose a caller who can see the whole area. Nobody is eliminated.
How to play
- Players begin in the middle and move to any destination when the caller gives the travel cue.
- The caller names or draws one destination card.
- Players at that destination complete the movement written on its marker for five counts, then everyone returns to the middle.
- Rotate the caller and repeat. Invite players to suggest new destination actions between rounds.
Theme variations
- Use the same four actions every round: reach high at Instrument circle, step side-to-side at Homemade instruments, hold a wide pose at Picture rhythm path and trace a large circle at Performance stage.
- Let a seated caller reveal picture cards while players point, travel or act from their own space.
Include more ways to join
Bring picture cards to a seated player, allow pointing instead of travelling, or place all destinations along one accessible edge.
Safety check
- Use walking pace unless the space has been checked for a faster option.
- Keep destinations away from doors, stairs and hard corners.
- Avoid sudden direction changes and pause if routes become congested.
Printing notes
The download is a two-page A4 illustrated guide. Page one contains the core game. Page two includes theme variations, participation options, educator checks and a dashed cut-off quick-reference card that can be kept with the game equipment or laminated.



