Resource
Flight Test Relay – Forces and Flight Printable Game
Run Flight Test Relay as a cooperative Forces and Flight movement game, with clear setup, no elimination, flexible roles and practical safety guidance.
Ready to print and play
Preview the two-page game guide


Download 2-page game guideCheck the preview, printing notes and licence before use.
A familiar game in the Forces and Flight theme
Flight Test Relay adapts Cooperative Relay with this cue: Carry one paper aircraft card along the test route—do not throw it during the relay. The printable keeps the rules cooperative, removes elimination and gives educators practical ways to adjust movement and participation.
Set up
- Mark a short route with wide turning points and inspect the floor, run-off space and equipment.
- Place lightweight objects at one end and a shared collection zone at the other.
- Demonstrate the chosen travel action and explain that the aim is a shared total, not a winning team.
How to play
- One player from each small group carries one object along the route and places it in the shared zone.
- They return on the marked path and invite the next willing player.
- Pause to count the shared collection, change the travel action or redesign the route together.
- Choose the group total before starting. When it is reached, stop the route, count the objects together and return markers and objects to their containers.
Theme variations
- Change the route after discussing push, pull and turn.
- Use a rolling cart or tray variation.
Include more ways to join
Shorten the route, remove speed, use rolling or passing, offer an equipment manager role or count every contribution toward one group goal.
Safety check
- Separate travel lanes and prevent head-on movement.
- Use only lightweight, easy-grip objects and stable floor markers.
- Match speed, distance and movement to the space, weather and children present.
Printing notes
The download is a two-page A4 illustrated guide. Page one contains the core game. Page two includes theme variations, participation options, educator checks and a dashed cut-off quick-reference card that can be kept with the game equipment or laminated.



