Resource
Human Robot Commands – Coding Without Screens Printable Game
Run Human Robot Commands as a cooperative Coding Without Screens movement game, with clear setup, no elimination, flexible roles and practical safety guidance.
Ready to print and play
Preview the two-page game guide


Download 2-page game guideCheck the preview, printing notes and licence before use.
A familiar game in the Coding Without Screens theme
Human Robot Commands adapts Simon Says / Follow the Leader with this cue: Use clear one-step commands such as turn, reach, pause and step. The printable keeps the rules cooperative, removes elimination and gives educators practical ways to adjust movement and participation.
Set up
- Give each player a personal movement space and check overhead, floor and furniture clearance.
- Demonstrate the cue phrase and two movements, including a seated or small-movement version.
- Explain that a missed cue simply means keep playing—there is no elimination.
How to play
- The leader gives one theme movement using the agreed cue phrase.
- Players copy only when the full cue phrase is used, or copy every movement for a simpler Follow the Leader version.
- Change leader after three to five cues so several children can contribute ideas.
- Finish with one slow movement and let children choose whether to join, watch or help call the next cue.
Theme variations
- Combine three picture commands into an algorithm.
- Invite a debugger to spot and safely correct a sequence.
Include more ways to join
Every movement can be done seated, standing or with one body part. Show picture cues, model before speaking and allow a co-leader.
Safety check
- Use controlled movements that fit the available space.
- Do not include forced contact, blindfolds, inversions or competitive speed.
- Check that jumping, spinning and floor movements suit the group and surface.
Printing notes
The download is a two-page A4 illustrated guide. Page one contains the core game. Page two includes theme variations, participation options, educator checks and a dashed cut-off quick-reference card that can be kept with the game equipment or laminated.



