Educator Guide
Rainy Day After-School Care Activities
A detailed wet-weather OSHC plan balancing indoor movement, quieter choices and substantial projects, with My Time, Our Place V2.0 planning links.
Plan for wet weather before the room fills
A useful rainy-day plan changes the environment, not only the activity list. Identify where active movement can happen, where children can work without being bumped and where a lower-noise choice can remain open. Keep doorways, bag storage and collection routes clear.
Do not replace outdoor time with one long whole-group task. Use a sequence that alternates energy and keeps more than one valid choice available.
A practical two-hour wet-weather program
Arrival choices · 20 minutes
Open two tables: a drawing, colouring or puzzle table and a construction table with a limited tray of card, tape and pencils. Keep a third low-demand option available, such as reading, cards or an activity children are already using.
At the door, state three facts: what is open, where active movement will happen and when the next decision point occurs.
Indoor movement · 15 minutes
Mark personal spaces with floor spots. Use four controlled actions: reach high, step side-to-side, march on the spot and hold a wide pose for five counts. A child leader chooses three cards and the group completes the sequence. Rotate the leader after three sequences.
Keep jumping, chasing and thrown equipment out of a small or shared room. Children may lead, hold cards, copy seated movements or watch from the marked edge.
Main project · 40–50 minutes
Choose one project with an observable task, such as:
- build a paper shelter that keeps a small toy dry under ten drops of water in a tray;
- design a tabletop game with a start, finish and three rules a new player can follow;
- create a cardboard transport device that carries five counters across a 30-centimetre gap.
Separate the making table from the test area. Ask children to build the smallest testable version first. Change one feature after a test rather than continually adding decoration.
Food, drink and room reset · follow service routine
Close the movement route before tables or trolleys move through it. Give a five-minute warning, return shared equipment and reopen only the activities that fit the reset room.
Quiet choice and continuation · 25–35 minutes
Offer word searches, drawing prompts, reading, small-world play or continuation of the main project. Do not describe the quieter choice as a punishment for noise. State the available spaces and expected volume in observable terms.
Pack-down · 10 minutes
Stop starting new builds. Sort reusable card, recycle clean scraps, count game pieces and label unfinished group projects with the next required step. Leave the collection route clear.
When the room becomes too loud or crowded
Change one condition instead of repeatedly telling the whole group to be quiet.
- Split one popular table into two smaller material trays.
- Move spectators away from the active boundary.
- Replace verbal instructions with four picture cues.
- Reduce the number of materials available at once.
- Open a second version of the same high-interest task.
- Pause the active game if travel paths or supervision become unclear.
Adapt without making one version “less than”
Use the same central problem with different participation routes. One child may build, another may draw the plan, another may test, another may record results and another may observe before taking a role. Provide seated movement, larger components, high-contrast cards and a quieter workspace where practical. Keep alternatives available without requiring children to explain a private reason for choosing them.
My Time, Our Place V2.0 connection
These are reasonable planning connections, not guaranteed outcomes or evidence of compliance.
- Outcome 1 — children and young people have a strong sense of identity: predictable choices and clear transitions can create opportunities to exercise agency and feel secure in the program.
- Outcome 3 — children and young people have a strong sense of wellbeing: movement, rest, food and drink routines, comfortable spaces and the ability to regulate participation all matter in a long indoor session.
- Outcome 4 — children and young people are confident and involved learners: a defined design test can support experimentation, inquiry, persistence and revision.
- Practice — environments: arrange indoor spaces so active, social and quieter participation can happen without one group repeatedly disrupting another.
- Practice — responsiveness to children and young people: use observed crowding, interest and energy to change the program rather than following a wet-weather plan rigidly.
- Practice — continuity and transitions: make changes in routine visible and retain familiar arrival, food, pack-down and collection cues.
Read the official My Time, Our Place V2.0 framework and ACECQA’s approved learning frameworks guidance.
Useful documentation
Note the environmental decision and its effect: “moving the test tray away from the doorway allowed projects to continue during collection” is more useful than “children enjoyed STEM”. Record questions children asked, design changes they tested, ways they negotiated shared space and which choices remained accessible during transitions.
Team reflection
- Which part of the room carried the most traffic and noise?
- Did children have a genuine active choice and a genuine lower-noise choice?
- Which familiar routine helped the changed day feel predictable?
- What wet-weather equipment should be stored as a complete, countable kit?
Related themes and downloads
Use these as optional starting points and adapt them to the children, space and materials in front of you.
